This should fix any issues with the icing appearing to “offset” into the donut when the “Solidify” modifier is applied. You can flip the normals from the “Mesh” menu near the top of the screen, like so:Īfterwards, the color of the mesh should change: You can check this by entering edit mode, then turning on “Face Orientation” This is because the “normals” for the icing are facing the wrong way (i.e. You might find that when changing the offset to a positive value, the icing layer appears to be thickening into the donut rather than outwards. Then, choose “Wireframe” mode, so you can see through the wire mesh: Next, add a “Solidify” modifier to the icing: You can also rename by hitting “F2” while you have one of your object selected in the object viewer. Here, I have renamed my two objects to “Donut” and “Icing”:Īnother good tip: If you accidentally clicked away from your selection before hitting “p” to make your mesh into a separate object, you can also hit “Control + L” to select the “linked” vertices that make up your icing, then you can hit “p” to separate it. Helpful tip: You can double-click on things in the layer editor at the upper right-hand corner, to rename them. If we cancel out of edit mode and return to the object viewer by hitting “Tab”, we’ll see two objects (as indicated by the outlines in two different colors): Next, we hit the “p” key and choose “Selection”, to convert our duplicated mesh into its own object: According to Blender Guru’s tutorial: the nodes stuff in the shading part, under the image texture part, it should not be single image but generated. We want the mesh right on top of its original position, so we can hit “Esc” to put it back where it belongs: This will make a copy of the selected part of the mesh and lock it to your cursor: Also, make sure you’re looking at the object directly ON, say from the X or Y axis (as above).ĭuplicate the top half of the donut by selecting it and hitting “Shift + D”. vertices on the other side of the object will also be selected). When we select things in X-Ray mode, we can be sure we’re selecting all the way “through” the object (i.e. To do this, from edit mode select “X-Ray mode”, which will make the donut appear “see through”: I colour the donut in the texture painting and saved the picture of the painting (Donut Texture 2), and linked the image to the base colour of the donut in Shading. However, I faced a problem with texture painting stuff. We need to select the top of our donut (we will duplicate this and make it thicker: it will be our icing). Hi there, I am new to Blender and trying to make the donut with Blender Guru. ![]() ![]() This file is the result of my work after following along with the steps in the YouTube video. You can download the associated “.blend” file here.You can download a PDF copy of this post here.Notes below correspond to this YouTube video.I’ll be making additional notes for each of the videos in the series! Just some notes I made while following along with this now-famous blender donut tutorial.
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